Wednesday, September 3, 2008

Demigod Return

The God has Returned



Info:

Keluaran :
Stardock
Tajaan Bersama :
Gas Powered Games
Genre :
Role-Playing Depth and Team-based action/strategy
Platform : Windows PC
Players : 1-10
Undian ESRB :
RP (T Expected)
Tarikh Keluaran :
(2009)



What Is The Demigod??


* Revolutionary strategy/action game that combines tactical prowess with role-playing depth
* Battle in a persistent online world in multiplayer, or a virtual persistent universe in single-player, as you battle your way toward ascension
* Increase your Demigod's powers and abilities by leveling up during each battle
* Wage massive, earth-shattering battles across a series of awe-inspiring Arenas
* Seize key, strategic positions on the map and turn the tide against your enemy. Push deep into their base and destroy them once and for all
* Wage war alone or join forces with other Demigods and lay waste to mutual enemies




The all father has vanished, creating an opening in the pantheon. To fill the void, Demigods from across from the mortal world must wage war against one another in a bid to ascend to true godhood.

Demigod is a real-time, tactical strategy game that includes extensive role-playing elements. Choose from several Demigods, each poised for battle with their own unique capabilities and awe-inspiring powers. Vanquish other would-be gods as you gain levels, increase in power, unlock the power of mystic artifacts and slowly battle your way closer to joining the Pantheon.

Standing in your path are cunning and ferocious opponents that are controlled by either a sophisticated AI system, or by other players via the Internet. Both single- and multiplayer offer a persistent universe where your Demigod uses the spoils of victory to draw closer to ascension, thwart an enemy's attempt at ascension or even acquire powerful items that can be unleashed in the next battle.

The combination of awesome gameplay, incredible graphics and pulse-pounding action means that Demigod is infinitely replayable. You'll keep coming back again and again as you valiantly try to reach the Pantheon and bask in the glory of your final ascension.


Our Journals activity programme

I write this from the plane on the way to Redmond which is where Gas Powered Games is located.

Normally, publishers and developers have very explicit division of labor on projects. The developer makes the game, the publisher takes that game and markets, distributes is, and supports it.

As people observed with Sins of a Solar Empire, you can get tremendous results when the developer and publisher combine their teams together into a single "big" team.

That means Gas Powered Games will be intimately involved in the marketing of Demigod and it means Stardock will be very involved during development. At GPG, I'll be sitting in the "bull pen" with the development team working on the game itself. And together, we will be able to tap into the combined team's resources to get things done much more quickly.

Of course, the crucial element that can't be forgotten is the public beta program. Here's how it works:

We get the first beta out to you sometime in the first week of September. The goal here is to just see how well the thing works on people's computers. It won't be anywhere nearly fully functional. But we'll rapidly be enabling features and getting feedback which we'll be able to address.

AI needs help? AI developers at Stardock (including myself) can help. Need more map elements? Let us know and we'll see who is available to help on that too.

Similarly, advertisements and promotions for the game will get posted here before they go live typically. Art work, ideas and concepts won't be from Stardock's marketing team alone but rather the Gas Powered Games development team as well as anyone else.

One of the reasons why the Sins of a Solar Empire ads came out so well is because Ironclad (the developer) was so involved in the actual creation of the ads. It also didn't hurt that we put out the ads on the forums before they went to print where fans could make suggestions on how the ads could be improved.

Right now, we're playing the internal beta. The part that we're most challenged by at present is how quickly we can implement the Hamachi-like multiplayer system so that players who don't know what router ports are and such won't have to worry about them anymore. The first beta won't have that in there (I'm not sure as yet how much, if any, multiplayer will be in the initial beta 1 engine test portion).

One other thing players may find interesting is that GPG and Stardock have nearly a full year of free updates planned for Demigod. While the single player portion of the game is very important, our hope is to make Demigod the preeminent multiplayer strategy game for tournaments and such since the actual game-play is supports a lot more team mechanics than the traditional Starcraft or even Supreme Commander model would.

We'll have a pre-beta 1 showing at PAX in Seattle this weekend. If you're in the Washington area, be sure to stop by the Penny Arcade Expo. Chris Taylor and I will be giving live demos. :)

DEMIGOD SCREEN SHOT GAME :










DEMIGOG GAME TRAILER :



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